Artistic Experience

  • 3d modeling and texturing in Alchemic Studio for Half Life 2 Source MOD
  • designed logo for AlchemicStudio.org
  • classes in computer art and studio art (painting, photography, sculpture, drawing, etc.) since 2005
  • created various 3d animations used in high school news reports
  • Digital Graphics and Animation course in high school, 2005
  • pixel art and animation
 
Gaming Experience
 
I've been playing video games since I was 8, and have experience in every gaming genre and on most every console.  While playing video games, I always carefully observe artistic elements in the character modeling, environments, user interfaces, weapons, ability animations, and any other visual components of the game.  My strong skill of observation is reflected in my art, which I take great care in creating. 
Artistic elements are not limited to the visual, and as a successful musician I pay a significant amount of attention to audio elements and how they flow with the game play.  Examples of games that I have done some serious artistic observation in, and games that I just plain love are listed below.
 
 First/Third Person/RPGs
Bioshock, all DOOM Episodes, all Quake Episodes, Half Life, Half Life 2, Condemned, Silent Hill, Wolfenstein 3d, Shadows of Darkness, Heretic, Hexen, Final Fantasy Tactics-10, Xenosaga, Chrono Cross, Ace Combat, Red Baron, Kingdom Hearts
Massive Multiplayer Online Role Playing Games
City of Heroes, City of Villains, World of Warcraft, EVE Online
Racing Games
Need For Speed, Porche Challenge, Ridge Racer Revolution, Jet Moto
Other Games
Nintendo DS (Mario Party, Super Mario Brothers, Big Brain Academy, Animal Crossing) 
PC (Myst, Riven, Warcraft 3, Warcraft Frozen Throne Expansion, Age of Empires III, Sid Meyer's Civilization IV)
Wii (Rayman Raving Rabbids, Wii Sports, Carnival Games, Smash Bros. Brawl)